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Behind the scenes, Cinema4D just takes you step by step throught the renderer. If you’ve ever wondered how to create a simple photograph, you’ve probably been looking at the renderer. If you want to see how it all works, if you want to see what goes on when you render a scene of your scene, the renderer shows you step by step. And that’s the intro to today’s video, EJ Hassenfratz.
Now, if you want to learn more about more Cinema4D features, all the new ones that are coming, and even some of the upcoming ones, visit the Cinema4D page on Maxon. That’s going to have the new list of features, and links to the latest Maxon news and blog posts.
Now, if you want to learn more about the technologies that Cinema 4D is built on, check out our Google Plus community page, https://plus.google.com/communities/114377231736000442707. And that’s going to be a good home for a lot of great content and animation tutorials that we produce, for free. Now, if you want to look for the most current links to tutorials, podcasts, and even interviews we’ve done with a lot of the world’s top CG animators and artists, be sure to check out the Cinema 4D YouTube page. https://www.youtube.com/cinema4d, and the links to all of our videos there are also in the description. We hope you enjoyed the video today, EJ Hassenfratz. Thanks, and I’ll see you again next week.
EJ Hassenfratz (23:37): This feature is built on top of the unified simulation framework. I think this is a super exciting feature because I think a lot of people out there who want to do stuff like soft body simulation and cloth simulation have been using 3ds Max or Maya and 3ds Max, Maya for years and years and years and years and years and years. But maybe they didn’t realize that 3ds Max support a lot of the cloth and soft body simulation that they were used to in 3ds Max, or they’ve got some experience with the Max, but they’re like, oh I’m going to try this. This has been dead for a long time, I’m not sure what motivated it, but I’m really excited to be able to get these features into Cinema.
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What is Cinema 4D good for? The second reason is that it allows you to customize the software to your needs, and if you get the subscription you can ask for support from the company providing it.
A lot of 3D and VFX studios small and large rely on Cinema 4D to do a lot of work that is usually outsourced from bigger projects like movies or tv series. Especially in the last decade in which way more work for VFX artists became available because of the growth in the quantity and the quality of CGI in entertainment projects. This is shown by the number of companies like Vultustudio or the group of companies Renderosity who create sites to let their fans to create own models and create their own movies. Other VFX and 3D companies specialize in this sector.
Cinema 4D Keygen offers a vast amount of what visual effects artists need on a daily basis in their production process. It also offers a wide range of tools to create visual effects while still being able to be effective for creating visual effects while keeping a working pipeline.
Cinema 4D is one of the most used software for creating visual effects and can be relied on by many professional studios, while it can be a little pricey it offers a wide range of features for creating visual effects and one of the best things about this software is that it doesnt have any subscription fee.
Cinema 4D has also got a massive range of possibilities when it comes to creating visual effects. One of the biggest advantages of this software is that it is often cheaper than other more expensive alternatives, while you can also save some money here and go with slower but cheaper SSD drive for workstations.
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Also in the character animation arena, Cinema 4D R21 includes a Mixamo Control Rig for the Character Object. As you know, I talk about Mixamo for independent game development a lot, including modifying animations downloaded from Mixamo to fit your needs. The Mixamo Control Rig lets you easily modify the animation. The workflow is not as automated as I would like (you need to manually create your Mixamo rig and then attach it to your Mixamo character), it is still easy to follow, and, when you are finally setup, you can keyframe the rig’s controls to change the animation. Seeing how Mixamo’s rigs follow a specific naming convention, maybe in the future we can see the process being more automated.
New Media Core is an incredibly exciting feature in Cinema 4D and it’s integrated so well with the rest of the software, it’s difficult to imagine how it could be improved and made even better. It’s easy to see this as being the next evolution of 2D/3D. After all, as we saw in the Sintel cut, this opens up doors for a slew of new possibilities of how the creative process of visual effects can be overhauled. While there is still work to be done, the main fundamentals are in place. It’s certainly something to keep an eye on, if you need ideas for future visual effects, keep the idea of an integrated workflow in mind when tackling any project.
3D dynamics are one of the things that make Cinema 4D stand out from the rest of the 3D tools on the market today. With a similar interactive preview feature to Blender’s Curve editor, Cinema 4D Release 21 now lets you animate in real-time as well as use a curve editor to shape and fine-tune object’s motion in 3D space. You can even animate and smooth fluids as objects flow out of the screen.
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What’s new in Cinema 4D
- 7 New Effects Packs
- Open Shading Language (OSL):
- 2D Animation:
Cinema 4D System Requirements
- OSX: 10.5 or later,
- Xcode: Build 3.1
- Intel Graphics Driver v2.1 for Intel Integrated Graphics Media Acceleration (Intel® Ironlake Integrated Graphics):
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