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Tessellation provides the foundation for some of the most advanced real-time rendering effects, such as weathers, specular effects, detail shadows, contact shadows, deformable objects and so on. DirectX11 offers a tessellation pipeline that takes the solid meshes, vertices and data in the DirectX9 shader model and creates the tessellated surfaces. In some cases, this should allow the source game to run at a higher framerate. At this time, there are still very few games that are able to take advantage of this feature.
As we know, DirectX enables hardware accelerated rendering of 3D computer graphics. The game engine relies on DirectX as its middleman to interface with the graphics card and allow real-time rendering of the GPU to render tessellated surfaces. The next generation of Direct3D 11 is also going to introduce an element known as hardware tessellation as part of the new driver architecture of the next version of DirectX. Here is what it means for you.
DirectX 11 hardware tessellation aims at accelerating the process of simulating complex surface geometry by tessellating a 3D model into 2D shapes and repeating them using a technique known as ’tiling’. Tessellation consists in subdivising the surface of a 3D object and generating several smaller versions of it. A tessellation unit consists in a triangle, such that all vertices of the triangle are positioned in the same place in the 3D space. The 3D surface is then typically tiled into such triangles. This method may create some triangles that are very close to each other, but still different, and this can impact performance, as mentioned previously.
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Most people assume that download directx 11 for free came in just one form: the 32-bit API. If that were the case, there wouldnt be anything interesting to talk about. But of course, theres much more going on. For one thing, the DirectX API is far from homogenous; while all DirectX APIs can execute DirectX shaders for display and for compute, not all can execute arbitrary software. So while the DirectX API and API extensions can support multiple hardware devices and introduce many new graphics features, a GPU vendors implementation of that API (typically in the form of a GPU driver) has a direct relationship with its hardware. Its a very important factor to remember when a new feature is introduced. Were talking about a change to the graphics pipeline that may or may not be implemented in the hardware itself.
DirectX 11 is DirectX + a few bonus features that make it better, faster, and arent entirely transparent to software. Whereas DX11 is a DirectX extension, DirectX 12 is a brand-new API. All that matters is how DX12 fares against DX11 in new games.
DirectX 11 for a Brief Summary is a set of functions in the Windows API designed to help multimedia software developers to produce better 3D graphics for Windows (typically for video games). It is used alongside Windows API’s to provide inter-operation between the hardware and software used by a gaming PC. DirectX 11 is DirectX 12’s biggest upgrade.
The Direct3D API is used by third-party software for rendering 3D graphics into a window on the screen, similar to how some CAD software uses it. Hardware support for download directx 11 for free requires a modern PC, including a graphics card and operating system. The API doesn’t require a specific graphics card or driver; users can use any Windows-compatible PC with 3D hardware and a relatively recent operating system, which supports the capabilities of DirectX 11. download directx 11 for free is the means by which video games deliver graphics to players in DirectX 11 programs.
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As a pre-release new user of this benchmark, I’ve only been able to test 3DMark 11 on my launch day build of Windows 10, which is based on the Anniversary Update. The results are not looking good, so it seems I’ll have to wait until next week before I can confirm this build has major problems. Though they should be fixed in a day or so, let’s at least get started on this review now.
Note that 3D Mark 11 technically has a DirectX 12 version, but I’ve found that it is near-unplayable, so I will not consider that version for this review.
Not only does download directx 11 for free enable new gaming experiences, it also introduces new challenges for game developers.
Leveraging on the knowledge and expertise of game developers is an important thing for AMD. We pay attention to what they say and what they want to do with their latest technology. In the past year we have done a lot of product work with DX11. AMD engineers and you game developers are working with us in the DX11 process, and it’s all based on what our users want. I have been working with DX11 for a year and a half now. There are a lot of great, interesting features in DX11. We are optimistic about it. /// I think people should understand that DX11 is not a drop in release. There are lots of things to do to get to DX11. It is a serious release and there is work going on to get DX11 working, getting the tools where they need to be for DX11. There’s lots of focus on DX11 compatibility testing. There’s lots of focus on new feature work. We’ll get new functionality in DX11. The work in DX11 is serious. I don’t want people to make big assumptions about DX11 because it won’t just come up and drop in. Developers will need to go to DX11 for the level of compatibility. They’ll need to talk to the DX11 tooling and to see how they want to be using DX11. Developers will also need to talk to the DX11 compiler and the DX11 runtime developer tools. In terms of the DX11 API specification, we have lots of knowledge about what’s in the specification. We have a lot of information on what’s been put into the tools and development cycle. We’ve talked about it a lot with game developers, we’ve done that with Microsoft and hardware OEMs, and we have done that with game developers. We have done a lot of work in DX11.
To be successful with DX11, game developers need to talk to the platform people, to the compiler people, to the tools people, and to the driver team. DX11 must be successful. Look, Microsoft and AMD and Intel, we make these game consoles. And look, game developers are more important to me than Microsoft and AMD and Intel. As a game developer, I’m thinking about their success. That’s really my position and attitude.
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Well there we go. Another one bites the dust. DirectX 12, hopefully, should be much more secure than the older API. And you can also make sweeping assumptions about DirectX 11, but it doesn’t support G-SYNC. That may be an important detail you don’t want to get wrong when the tech is finally released.
Of course, that’s the closest DirectX 12 gets to a direct answer. Nvidia doesn’t want you to think that they don’t know where DirectX 12 is going, but neither does Intel. And we still don’t have any details for AMD or how they’re planning to release. But seriously, it’s not worth the risk to write off half of the market just because you’re expecting a thing to be a certain way when it actually isn’t.
It’s easier to think of DirectX 12 as a big, flashy clockwork mechanism. In the end, it’s one of several cool features that just aren’t in any sort of final form yet. With that in mind, you can avoid completely the risk of making a big, expensive mistake when the tech is finally unveiled.
Using download directx 11 for free, computer programs can stream video more quickly, for example by automatically sending the video data to be processed by the graphics card’s on-board chip, which has much better performance than the CPU. This makes it possible to play DVD movies and TV shows more smoothly on your computer.
First, some games and programs include an option to automatically use your graphics card to decode the video so it can be played. We compared DirectX 11 video decoding to the graphics card that shipped with the computer, and we found that in most cases it performed better. You can find out more information about this feature in the benchmark article.
Second, you can use download directx 11 for free when you run a program that includes DirectX 11 video decoding to ask for download directx 11 for free.
If you run a program that uses DirectX 11 and it’s available on your computer, when it asks you what to do, you can choose to use download directx 11 for free for video decoding.
What is DirectX 11?
DirectX is a comprehensive API for developing and executing graphical applications. In simpler terms, its an API for creating, updating and saving 3D models on screen, as well as drawing them. The API is based on the Direct3D design pattern and it is basically comprised of two sub-APIs, Direct3D and DirectDraw. What this means is that applications can be directly built around the core features offered by the API. Direct3D offers facilities for loading and saving graphics and hardware acceleration whereas DirectDraw provides the basic editing tools necessary to create visual effects or textures. DirectX 11 is the newest version of the API and it is designed to improve Direct3D.
The good news is that even if you have an older DirectX runtime installed, it isnt a problem. Since DirectX 10 can be upgraded to download directx 11 for free or DirectX 12, most DirectX versions have the latest Direct3D in them. In fact, DirectX 11 is backward compatible with DirectX 10. However, if youre still having problems with running a game using download directx 11 for free runtime on Windows 10, you might need to update the DirectX runtime.
As of right now, the latest DirectX runtime is the 11.1.1 (Windows 7/8/8.1/10), 11.3.1 (Windows 7/8/8.1) and 11.3.1a (Windows 10).
So, if youre having trouble running this specific game, perhaps it isnt compatible with your DirectX version. You can check if that is the case by right-clicking on the shortcut and selecting Properties. Then, navigate to the compatibility tab. If it says that your version is compatible, click the Details button and you should be able to see the DirectX version you have installed.
If your version of DirectX isnt the latest, you can follow the instruction given below to fix the issue. However, this will require you to have the Windows Installer 4.0 or later. Although its recommended that you update the windows installer to the latest, you can also download the MSI from Microsoft.
DirectX 11 Description
DirectX 11 is a library for developing games, graphics applications and multimedia applications. It is Microsoft’s version of the open-source OpenGL programming interface, and can be used to create Windows Vista and 7 compliant multimedia applications. DirectX 11 has a lot of new features and provides better performance than its predecessor, DirectX 10. The interface is object-oriented, as well as small in size. The API is designed with 32-bit, 16-bit and 8-bit devices in mind. Support for single-precision floating-point operations, double-precision floating-point operations and unsigned integer data types, new capabilities are included in the interface. The new API offers high-performance rendering for the latest generation of graphics chips, including the new NVIDIA GPU. download directx 11 for free also includes a new geometry shader. The geometry shader is a compute shader that generates graphics data at run-time, enabling real-time procedural texturing on DirectX 11 devices.
As we see, download directx 11 for free is a huge enhancement over previous versions of DirectX. There are a lot of changes, and the new parts are very important, especially feature level. The Direct3D Feature level 11.0 (the first one in the DirectX 11) is a lot more limited than we used to – it supports only a couple of extensions to the Direct3D 11 API, so it should be used under narrow conditions.
The event loop is a big improvement over the DirectX 10. You can check the list of events to process in each loop iteration, including the shader and vertex buffers, shader resources, back buffers, texture buffers, direct draw, viewport, command lists, command lists queue, allocations, sample description, lighting, immediate mode, input, etc. It’s all here in the class members and we can just handle the events to see all of them at once, or test an event only by checking its IsEnabled flag. The most important new event is Present. It’s used to know that the swap chain has been created and set up by the application. This is a kind of command that waits until the swap chain has been created (usually the swap chain gets created synchronously). When it arrives, the event is immediately processed – the swap chain is flushed, and we get the actual size of the swap chain.
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What is DirectX 11 good for?
The point here is that DirectX 12 (or DX12) is not just for the next generation consoles, and that they arent going to the market until late this year. They are keen to get their DirectX extensions into the latest technologies, and as such its easy to see why Microsoft plan to back DX12, which will ensure that there is a minimum supported version of Windows, which DX11 cannot do due to backwards compatibility and will require support for at least Windows 7.
At the moment, there is a good level of DX12 support for Microsoft developers in the latest CTP, you can try out a few DX12 features and find out just what potential DX12 has on Windows 10.
The reason why Microsoft wants to use DX12, is because DirectX does not really feature any of the new techs to a game, and as such DX12 has a better chance of providing these new features and benefits. For instance, there is a proposal to program GPGPU for DirectX and DXR (DirectX Raytracing). GPGPU, or General Purpose GPU, is a general term for a type of GPU where the processing can be done on the GPU (and not all GPUs are made this way).
DirectX is of course used to program the GPU in the first place, and DXR would simply take the further step of taking advantage of hardware such as raytracing, to raytrace the shadows and depth shadows.
In the past decade, raytracing has become a much sought after feature for games, most notably Shadow of War on PS4 and PC, Metro Exodus on XBox One X, and Battlefield V, to name a few. The reason why all of these games looked so good, is because DirectX wasn’t capable of raytracing. Its not all doom and gloom for Microsoft, as Microsoft are openly acknowledging, and pushing for DXR in the future, they want it to be a part of DirectX and as such, they want DX to be DXR.
If this is the case, Microsoft cannot really openly say it, and officially support DXR as they are essentially calling it out for people who are looking to find alternatives if they dont want to support the old API. This would be the only logical conclusion you could make, would it not?
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Who Uses DirectX 11 and Why Is It Important?
In addition, the DirectX API is a core part of recent games, even cutting-edge PC games. Recent graphics API improvements have been available in the form of Microsoft’s improved DirectDraw API introduced with DirectX 9.0. The DirectDraw API includes support for texture mapping, mip mapping, hardware multithreaded rendering and a lot more. DirectX 10.1 includes a number of new features that help improve the speed of games and other software. For example, Direct3D added multi-threaded rendering and presentation states to make it easier for hardware designers to write software that can be used in current DirectX hardware.
The one thing we need to remember with DirectX is that even though it’s meant to work on older hardware, it’s still platform-dependent. With the introduction of new hardware, it might not support features such as we have seen in hardware better than the new hardware can handle the new API features.
First off, you need to know that Windows 7 is still the most popular version in the world (followed by Windows 8, Vista, XP and iOS), as people tend to replace their operating systems with the ones offering better performance. So they are always looking for the best performance and a new system is a proof of this. Another reason why Windows 10 will replace Windows 7 is that the company intends to force users to update their systems on their own. The last reason is that download directx 11 for free and DirectX 12 are the same system (the only difference is the version number) and the hardware manufactures actually tend to supply exactly the same hardware and the drivers for the two versions. In other words, in order for you to get DirectX 11 support, you have to buy a PC with a GPU that supports it, which is precisely the same for DirectX 12.
But let`s skip all these things. Direct X 11 is being supported since 1999. We have to remember that a great majority of the PC games (if not all) were designed with this system in mind and as such, their codes will be able to benefit from the latest and greatest tech. download directx 11 for free is around for almost 20 years and it is still being used, which shows how good it is.
The reason why you need a better system for DirectX 11 is because old Windows versions require more memory. download directx 11 for free games can use a large number of pixels and have more textures on screen (and in fact, the more complicated they are, the more textures you need). The problem is that in order to fit those textures in a certain memory, you need to upgrade your system memory by 32 MB. Upgrading it to 64 MB will probably make no difference. This is a serious problem for the users because most of the time, the 4 GB system memory is more than enough to run one of the most popular PC games of all time (Assassin`s Creed 2). Of course, you can always go with a system with more memory (one with 128 GB of RAM for example), but it would be rather expensive, especially if you plan to play the newest AAA titles, which often have more complex specifications.
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DirectX 11 New Version
When the DirectX 11 was first released, the most advanced version of DirectX, it introduced many new features and fixed a number of bugs. That said, the download directx 11 for free introduced some incompatibility when you tried to use some legacy DirectX applications. In other words, DirectX 11 was better in gaming, but not everyone was a fan of it.
Microsoft released the download directx 11 for free Update Package just a few days ago. The package includes a lot of fixes for the DirectX 11 and Windows 8.1. It includes many DXGI1 and D3D11 fixes. That said, the package also includes several new features and fixes. Here’s a brief overview of what’s new and what’s changed.
If you are able to use a computer that has a recent version of DirectX, you are able to click on the Driver Downloads tab to get the latest version of DirectX. Update your graphics drivers in the Windows update program. You should see the latest version of DirectX there.
Just in case you are using a computer that has an earlier version of DirectX than download directx 11 for free, it is possible to enter the Command Prompt and execute the DirectX command. In case you are running Windows 8, follow these steps:
Once the DirectX install has completed, go to the DirectX control panel under the Programs tab. Click Display in the middle of the screen.
The first thing that we see here is a visual difference, and it is obvious. Although DirectX 10 was the one that had been released by the Microsoft, it was never the most popular one. People have been using DX 11 since its release, and everybody is enjoying better graphics and simple coding. Why? I have been using it for about six months and I can assure you, it is better than DirectX 10 and all previous versions. It has some new features that are considered as major updates. So, before you purchase any of the newest games, try out this latest version of DirectX. It is really a great upgrade.
The Set DXConfig.exe application is found in the DirectX installed on your computer. Let’s check this by entering the following command in the command prompt on your Windows XP or Windows Vista:
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DirectX 11 Features
If a game targets DirectX11, it can take advantage of its full feature set, such as tessellation for real-time reflections and shadows, and for increased hardware-dependent stability and geometry ease. Feature Level 11.0 (graphics) for Direct3D is supported by all Radeon™ Graphics product families. To use the new features in Direct3D 11, it is necessary to have the graphics hardware hardware version that supports the feature set indicated by the “device extension” value in the DXGI_ADAPTER_DESC structure (Windows Vista or later). The device extension is set in the “D3DDevice->m_adapter->GetExtensionSupport” function.
Tesselation is a powerful and efficient technique to generate 3D meshes and graphics primitives from a collection of polygons. Tessellation is the process of dividing an object into smaller pieces, e.g. triangles, to accelerate rendering and improve the appearance of the object. Tessellated geometry performs much better than regular geometry for drawing with shaders in DirectX 10 and earlier. Tessellation features allow for real-time reflections, shadows, caustics and other advanced graphics effects to be rendered over a surface.
A lot of people are well versed in what some of the features are that DirectX11 includes. For this post, though, I am going to focus more on some of the technical decisions that went into making the DirectX11 renderer. This decision was driven primarily by requirements as well as my personal growth as a programmer. In the end, though, the DirectX11 renderer was a team effort. We didn’t end up finishing it off all by ourselves. We needed help.
This is the concept overview of the DirectX11 renderer. It only includes the latest DirectX capabilities. It also specifically omits some of the things that were ultimately turned off due to lack of resources. If you want to go into more detail, I would highly encourage you to browse the documentation available for each API feature. The API documentation is very thorough for what can be done and what can’t.